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                 ROBOTICS & Programing and more...

                           For Takamatsu

For kindergarten students ages 5 and up.

Monday to Friday, every day from 4:30 to 5:30.

For primary school students, from 5:30 to 6:30.

 

                                     For Kanazawa
Ishikawa Prefectural Library Kanazawa  saturday

9:00 to 10:00
10:00 to 11:00
11:00 to 12:00

Price : 6000 yen a month

2 kids and more 5000 yen a month

 Classes will start in April.  Please contact us for a trial class.

For Kindergarten kids 
5 years and up

For Elementary school
kids

Science activity School Program

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  • Our kindergarten program is about making children love and enjoy with science and technology activities. Basically we use lego wedo and scratch junior.  We want to ensure that children have a good time with science activities that they will love. 

  • We start with Lego Wedo with first grade students of primary school. After the second semester, we start 3D with Tinkercad. After the second grade, we start Scratch and Makeblock robotics and programming. We continue our education by learning sensors and engines. After that, we start Lego Spike lessons. Our lessons are 1 hour. The first 45 minutes are normal lessons, the last 15 minutes are learning new things about science and technology (solar panels, wind power, VR glasses...).

This program is for primary schools and kindergartens. Our aim is to attract children's attention with interesting activities and make them love science and technology. To enable them to see new technologies up close.

One year: 40 lessons
The lessons are interactive and have hands-on activities.
All materials are provided by us. 

5〜6 Years old: LEGO WeDo and Scratch Junior

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LEGO WeDo: Children begin exploring basic robotics

                         andengineering by building simple                                   robots usingLEGObricks, motors, and sensors.

and more...

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Scratch Junior: A visual programming language where young                              learners create stories,animations, and games                              by arrangingcode blocks.

6〜7 Years old: Makeblock and Scratch

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Makeblock: Students advance to more complex robotics and coding with                               Makeblock kits, allowing themto build and program robots.

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and more...

Scratch: In this stage, students deepen their understanding of coding by creating interactive stories, games, and animations.

7〜8 Years old: Tinkercad, LEGO SPIKE, and Makeblock

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Tinkercad: Students begin designing 3D models and exploring the world of                         digitaldesign and 3D printing.

LEGO SPIKE: With LEGO SPIKE, students build and program advanced robots

                        using LEGO elements and a programmable hub.

and more...

Makeblock (Continued): At this stage, students revisit Makeblock for more

                                           advanced projects, deepening their skills in robotics,                                             coding, and engineering.

 8-9-10 Years old: BBC micro:bit and Raspberry Pi

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BBC micro:bit: A small programmable device that introduces students to coding and electronics.

and more...

Raspberry Pi: Students explore the world of computing with Raspberry Pi,

a mini-computer that teaches coding, electronics, and computer science.

11-12-13 Years old: Python and AI

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and more...

This course is designed for middle school students who want to learn the Python programming language and step into the world of artificial intelligence. Python is an easy-to-learn yet powerful language, and through this course, you will acquire fundamental programming skills and have the opportunity to create your own projects.

We teach

We try to use the best steam tools in the world.

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Tinkercad

  • A popular platform for creating models for 3D printing 

  • Introduction to constructive solid geometry: A common entry-level introduction to constructive solid geometry in schools  Learning: Tinkercad offers free lesson plans for a variety of subjects, including art, computer science, design, electronics, engineering, language arts, math, and robotics 

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Scratch and
Scratch jr

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Makeblock

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Lego Education
Lego Wedo

Scratch is a free, visual programming language and online community that allows users to create interactive stories, games, and animations.Scratch is intended for ages 8 to 16, but is used by people of all ages. It's appropriate for students in second grade and older.Scratch is a block-based coding language that uses an intuitive interface with color-coding to group blocks by function.

Makeblock develops Arduino-based hardwarerobotics hardware, and Scratch-based software for the purpose of providing educational tools for learning. This includes programmingengineering and mathematics through the use of robotics. Makeblock combines technology and education and lowers the overall threshold of creation by building a STEAM platform covering mechanics, electronics and software

LEGO Education's hands-on approach encourages students to be active, creative, and collaborative problem solvers. LEGO Education's goal is to help students develop skills for the future of work and build happy lives. A STEM program for ages 4–16 that uses hands-on learning to introduce students to science, technology, engineering, and math

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Lego Education
Lego Spike

LEGO® Education SPIKE™ Prime is part of the LEGO® Learning System. It's an exciting hands-on solution that uses playful learning experiences to engage primary school students in STEAM learning, putting them on the path to becoming resilient, Students can use LEGO Spike to build programs, think critically, solve problems, and learn STEAM and 21st century skills independent.  thinkers.

Bbc Microbit

BBC micro:bit is a small, programmable computer designed to teach children about coding and digital making. The BBC micro:bit is an award-winning programmable device that allows students to get hands-on with coding and digital making. Use it to inspire your students to recognise the power of technology in the real world. These first steps will help you get started and ready to teach with the micro:bit.

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Raspberry Pi

And More

The Raspberry Pi is designed to make computer science more accessible and to teach people how to program. The Raspberry Pi can be used to create digital maker projects, such as music machines, weather stations, and tweeting birdhouses. The Raspberry Pi can be used as a smart home hub, robot brain, media center, and more

STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking

Our Vision

My Dreams
I want all the children in the science house to be successful in science competitions
I want my children to be Japan and world champions in science competitions.
I want them to enter good schools like MIT or Tokyo University without exams and with scholarships.
I want a project from the science house to become a reality.
I want the children in the science house to earn their own expenses by teaching science and technology to children (like in the science house) while they are studying at university.

Hello, I am Ali Tumer Kavakli

I am a Computer Engineer. I have been teaching STEAM (Science, Technology, Engineering, Art, Mathematics) to children since 2017. I use the most widely used steam education tools in the world, where children can learn the easiest and most fun way. Our first priority is to make children love science and technology. We develop their creativity by using lego education tools. I use the best tools to learn technology and electronics information, makeblock, bbc microbit, raspberry Pi, scratch, Tinkercad,Lego education. We try to solve real problems we encounter in life for science and engineering. At the same time, we participate in science competitions with the problems we find.


We believe that English is very important for our children to establish connections with the world and we offer English lessons. 

Mathematics is an essential part of science and technology. We want to add math lessons to the science house lessons in the coming years.

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We think that children who are interested in science and technology should start STEM education at an early age, such as music and sports, in order to become a good scientist or engineer. Not only us, but all countries, including Japan, agree and realize how important this is.
We do not have a chance to wait for countries to change their education systems. Since there are no STEM schools around, we will guide our own children. Our only chance is to be conscious parents and ensure that the children are guided correctly. If they are interested in science and technology, we should train them more in mathematics and science courses. We need to develop their problem solving skills, imagination and creativity. We must raise self-confident children. I believe they will break the barriers and be among the best.
Why Science House?
Japan is already very good in primary education(at the top of the world). I am a computer engineer, my wife is an English teacher. we started to give our own stem education by giving after-school science, technology and English lessons. Later, we decided to include other children who are interested in science and technology into the program. We know they will be stronger if they are together. Because students learned more from their friends than (we love  university 42 no teacher, no schedule time, 7 days 24 hour open and free, no payments). 
My idol in education is Sir Ken Robinson. I also follow the principles of stem training. We try to
solve the problems we encounter in real life

   ---  Across from Kizu Kindergarten was Hoshina Sensei's flower garden. It had no electricity no water. It had to be watered every day in the summer. So we developed a system wich works with solar panel and that stored rain water in elephant tank and watered it automatically when the soil was dry on sunny days. this project get first prize in ishikawa compatition.       

 ---Taishi gave Ena a bicycle. But Ena kept falling while riding the bicycle.

Someone had to constantly watch over her. That's why they added a

father's hand to the bicycle. It kept the bicycle balanced. Last year, he

came second in the science competition.

                                            ---Arikun is very interested in Antarctica and the North Pole. He wants to

                                            discover new creatures and travel around the world. We designed an

                                            autonomous boat. he can travel where ever he wants. He can watch it                                                 live 24 hours a  day with 360-degree cameras. He can  control boat

                                             himself if he wants. He came in   second in the  Ishikawa science

                                             competition.

     ---       Matsuri and Miyu made a fan system that works when it's too hot to walk to school in the summer. Then they added a heater for the winter, then they added a security camera. Now they're working on a smart guardian robot that works with Raspberry Pi. They received the jury's special award in the Ishikawa science competition.

   ---Rin was in Wajima during last year's earthquake. Rin, Rina, Saira and Haruto designed a place where they could be safe during the earthquake because they didn't feel safe hiding under the table.


 

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Awards we received 2023

second place in ishikawa science competition

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Paper airplane

Japan national champion

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ishikawa science competition best idea award

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ishikawa science competition special jury award

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Paper airplane ishikawa prefecture champion

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Awards we received 2024

Ishikawa science competition first place

second place in ishikawa science competition

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ishikawa science competition special jury award

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We are in the press

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Contact us

Adress:           Ishikawa-ken Kahoku-shi Takamatsu no: 35-12

Tel :                 09028357476

email :            goartvin@gmail.com

facebook     :  Buket Ali Kavakli

google map:  https://maps.app.goo.gl/ZUbsHUV4vqM9ndfv6

line               :  

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